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Garme
Garme.png
Level 35
Species Demon
Tamable Yes
Familiar Rank ★★★
Temperment Hostile
Taming Points 40
Mount Type Ground
Seal Effects Physical Critical Rate; All Attributes
Talent Pts 310
Lair Ienos

Description[]

Garme is found in the Cemetery, within Hakanas Highlands. He is a ghastly monster that was created by members of the Khabim Brotherhood with their dark magic. The player needs to possess Daveen's Perfume in order to tame Garme.

Taken from Bestiary In-Game

Garme's location on the map

The Khabim Brotherhood's latest creation is a monster called Garme. The beast always travels in the company of a young girl named Daveen. She commands Khabimist magic, and I suspect that she herself may be a homunculus made of that same magic. Garme displays absolute loyalty to her. It seems to believe it is her 'pet.' However, I've smelled a strange perfume-like substance in locations where Daveen and Garme have been. If we could take the fragrance from Daveen and use it on a weakened Garme, we might be able to charm the monster into joining us.

― From an Onyx Order report



Strategy[]

Garme is accompanied by a young girl named Daveen and it follows and protects her fiercely. If you engage her, you will be attacked by both simultaneously, and they hit hard. You'll need to have a well rounded team to be able to handle them both at the same time. Daveen is easier to eliminate as she has significantly less HP than Garme, and should be as soon as possible. Her ability Cry will enrage herself or Garme and cause one of them to move 50% faster and increase attack speed by 20% for 30 seconds.

How to Tame[]

In order to tame Garme, the player must obtain Daveen's Perfume. Daveen is very easily eliminated as she doesn't have very much HP, Garme on the other hand, has a lot of HP, and you cannot simply jump onto him like you can some Commons and Elites. Garme must be beaten down to a very low point on his HP bar, roughly 20%. Only then will he become available to tame, and as a Heroic this can be quite difficult and could still very easily result in you having to obtain another perfume should you fail.

(Mounted picture: Garme)








Mount Details[]

Stats[]

Stat Value
Level 1 Level MAX
HP 2025 4725
Energy 2595 3443
Altitude 0
Move Speed 7.4
Attack Speed 2.00
DPS 101 244
Physical Defense 414 900
Max Level 35


Skills[]

Ability Icon Name Unlocked Level Type Effect Cast Type Cooldown Cost Range Description
MythicResilience.png Mythic Resilience 1 Familiar(Passive) - - - - - Mythical familiars can shrug off the environmental status effects of all regions.
StalwartWill.png Garme's Tenacity 1 Familiar(Passive) Max EP increased by 3.00%. (max 17%) - - - - Increases energy.
RagingRoar.png Garme's Roar 5 Familiar(Buff) Increases Physical Defense by 10.00% for 10 sec. (max 15%/13) Increases Magic Defense by 10.00% for 10 sec. (max 15%/13) Instant 35 sec. 10 Melee Temporarily increases magic and physical defense.
PowerPummel.png Power Pummel 10 Familiar(Attack) Deals 10 ~ 50 damage to Health every 1.5 sec for 5 sec. 80 ~ 120 Damage. (max 80-150, 320-400 (display bugged, does not scale)) Cast 2.5 sec. 45 sec. 20 3.0m Strikes down enemies in front of you.
MaddeningRoar.png Infernal Roar 15 Familiar(Attack) Afflicts Stun for 2 sec. 100 ~ 200 Damage. (max 3, 200-300) Cast 4 sec. 60 sec. 10 2.5m Garme's roar stuns nearby enemies.

Sealing Details[]

Seal stones are items that allow you to seal tamed familiars in order to either socket them into your gear for bonus stats or used to give talent points. When you seal this mount away with a seal stone in order to use it on equipment enhancing, you get these stats:

Familiar Level lv 1 lv 35
Level 1 Level MAX
Physical Critical Rate 1.00% - 2.00% 2.92% - 3.92%
All Attributes 5 - 8 16 - 19

And when you use the sealing stone to get talent points you get: Talent Power: 310

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