Template:FamSkillTable/doc

This template is designed to be used within the Beast Template skills table. Each use of this template is one row (or one skill, if you like), and it must be embedded in the table formatting to work. If you don't understand wiki formatting, don't mess with this.


 * icon: The skill's in-game icon, preferably 64x64 pixels and high quality. Needs to be formatted as [[File:filename.jpg/png]].
 * name: The name of the skill, spelled and punctuated exactly how it is in-game (even if that's wrong).
 * unlock: The familiar level at which the skill is unlocked. In most cases this is either 1 or 5. You will need a level 1 familiar to check if there are any skills not available from the beginning.
 * maxlv: The maximum level the skill can be raised to with the familiar at its own max level. Note that this is not related to the unlock level; a skill can be unlocked at level 5 and have a max level of 1.
 * skilltype: Listed in the tooltip as "Familiar(Type)".
 * casttime: Confusingly, may be listed as "Cast Type" in the tooltip. Usually either Instant or some value of seconds. If the skill type is "Passive", leave this blank.
 * cooldown: Self-explanatory and listed in the tooltip. If the skill type is "Passive", leave this blank.
 * energycost: Self-explanatory and listed in the tooltip. If the skill type is "Passive", leave this blank.
 * range: Self-explanatory and listed in the tooltip. Buffs are usually melee range. If the skill type is "Passive", leave this blank.
 * description: Copy this directly from the yellow text at the bottom of the skill's tooltip. If it's wrong or funky in some way (ex it reads something like "fe_saurus_desc_04" or "[BUG] Increases cast time."), add a citation to that effect so other editors know that's how it appears in the game. Also add to the bottom.
 * effect 1-4: Generally this can be copied directly from the green text on the skill tooltip in the game, though occasionally you will need to add relevant information the game omits (ex Wasteland Soul only works in the Cloying Wastes). Each effect will have its own line; for example, the tooltip may say "Increases move speed by X%. Increases physical attack by Y." Those are two different effects and need to be listed as such. Furthermore, there should be no concrete numbers in this section; say only "Increases move speed." or "Increases physical attack." The exception is generally durations, which don't scale with levels (ex "Inflicts poison damage every .5 seconds for 10 seconds."). If they do scale, they go in the next sections. Note that some skills also have a white-text line which says something like "Effect: 100-300 damage." List this as simply "Deals damage." If there are fewer than four effects, you may delete the extra lines, but it's not necessary.
 * effect1-4min: Required. This is the variable part of the skill effect, usually something like "X%" or "Y seconds" or simply a number. This is the value when the skill is first unlocked.
 * effect1-4max: The value when the skill/familiar is at max level. If this is the same as the minimum (ie, the skill maxes at level 1), leave this blank.