Template:Infobox item/doc

This template is used to supply quick-reference information about an in-game item (something that can be viewed in one's inventory as a discrete object). This includes (but is not necessarily limited to) quest items, equipment, event and special currency, lucky item boxes, cosmetic items, and crafting materials. It does not include familiar "items," packs of materials, or anything else that basically only contains itself. Just skip the middleman there. It also does not include recipes - that information goes on the item page itself - or skill books, which should simply link to the skill. Not every infobox will use every parameter listed here; use common sense and refer to a similar item's page if needed.


 * name: The name of the item. Make sure to match capitalization, punctuation, spelling, etc as it appears in the game, even if it's wrong (and if it is wrong, make a footnote to that effect). Defaults to.
 * icon: The filename of the in-game icon, without the [[File:]] part, but including the extension (.jpg or .png in most cases).
 * rarity: Choose from Common, Elite, Heroic, Legendary, or Mythical.
 * required level: The level a character must be to use the item, if applicable. If it's not listed in the tooltip, skip it.
 * required class: The class a character must be to use the item, of applicable. If it's not listed in the tooltip, skip it. Actually, that goes for pretty much all of these.
 * item type: Choose one of: sword, dagger, staff, greatsword, bow, scepter, wand, crossbow, spear, cloth armor (head), heavy armor (head), light armor (head), cloth armor (shoulder), heavy armor (shoulder), light armor (shoulder), cloth armor (body), heavy armor (body), light armor (body), cloth armor (gloves), heavy armor (gloves), light armor (gloves), cloth armor (boots), heavy armor (boots), light armor (boots), shield, vambrace, bear, crest, necklace, ring, claw, saddle, stone, material, quest, fishing, currency, event, or outfit. Cloth armor is labelled as "Devout," "Arcane," and "Pristine" in-game, and corresponds to Priests, Wizards/Magicians, and Tricksters. Heavy armor is labeled "Brutal" and "Stalwart" and corresponds to Berserkers and Guardians. Light armor is "Veiled" and "Wild" and belongs to Assassins and Rangers respectively.
 * min attack: The minimum base amount of damage the weapon can do.
 * max attack: The maximum base amount of damage the weapon can do.
 * physical defense: The base physical defense of the armor. Listed in large font at the top of the tooltip.
 * magic defense: The base magical defense of the armor. Listed in large font at the top of the tooltip.
 * blocking dr: This stat is only used for shields.
 * move spd: The movement speed bonus granted by the equipment.
 * familiar slots min: The minimum number of sealed familiar slots available on the equipment. Refer to the recipe for this information.
 * familiar slots max: The maximum number of sealed familiar slots available on the equipment. Refer to the recipe for this information.
 * tempering limit: The highest level the equipment can be tempered to.
 * stack number: Honestly just skip this unless it's something other than 1 or 9999.
 * properties: Choose one of: TS, US, TU, UU, or UUI depending on whether the item is (un)tradable, (un)sellable, and/or indestructible. Most items are destructible so it's redundant to list it as a property.
 * binds on: Choose one of "none" (doesn't bind), "get" (binds on obtain), or "equip" (binds on equip).
 * effects 1-4: The stat bonuses that the equipment always grants, each on its own line. Check the recipe if you're not sure.
 * random effects min: The minimum number of randomly-chosen stat bonuses that can be applied to the equipment. Look at the recipe.
 * random effects max: The maximum number of randomly-chosen stat bonuses that can be applied to the equipment. Look at the recipe.
 * drop location: Extremely short description of where/how to get the item. Handful of words, max. Usually something like "Parna's Coast Elite enemies" or "Lavalight Cave" or "Transcending Stone Merchant".
 * sell price: How much money the item can be sold to an NPC vendor for. Important: You must input this as an unadorned, single integer and "de-simplify" gold and silver to copper. If this confuses you, think of it like converting dollars into cents. 56 dollars and 7 cents is $56.07, so you would type 5607. Icarus just has... super-dollars or something, for gold. 14 gold, 5 silver, and 64 copper is $14.05.64, so you would type 140564. Double-check the price when you preview the page to make sure you didn't forget any zeroes. The template will take care of the rest.