Attributes and Stat Caps

Attributes
Each class is affected differently by the 5 main attributes. Max values are provided in the next to the attribute name.

Attributes

 * Strength  (Max: 2310):One strength adds 1.50 Physical Attack
 * Dexterity  (Max: 656):One dexterity adds 0.05% physical critical rate, 0.05% evasion, and 1.00 physical critical damag
 * Constitution(Max: 646):One constitution adds 30.00 health and 3.00 critical defense
 * Intelligence(Max: 761): One intelligence adds 1.00 magic attack
 * Willpower  (Max: 570):One wisdom adds 0.05% magical critical rate, 25.00 mana, and 1.00 magic critical damage

Attributes

 * Strength  (Max: 2036):One strength adds 1.50 Physical Attack
 * Dexterity  (Max: 964):One dexterity adds 0.05% physical critical rate, 0.05% evasion, and 2.00 physical critical damage
 * Constitution(Max: 593):One constitution adds 25.00 health and 2.00 critical defense
 * Intelligence(Max: 762): One intelligence adds 1.00 magic attack
 * Willpower  (Max: 569):One wisdom adds 0.05% magical critical rate, 25.00 mana, and 1.00 magic critical damage

Attributes

 * Strength   (Max: 1804): One strength adds 1.20 Physical Attack
 * Dexterity   (Max: 656): One dexterity adds 0.05% physical critical rate, 0.05% evasion, and 1.00 physical critical damage
 * Constitution (Max: 753): One constitution adds 37.00 health and 3.00 critical defense
 * Intelligence(Max: 762) : One intelligence adds 1.00 magic attack
 * Willpower  (Max: 623) : One wisdom adds 0.05% magical critical rate, 25.00 mana, and 1.00 magic critical damage

Attributes

 * Strength     (Max: 762): One strength adds 1.00 Physical Attack
 * Dexterity    (Max: 656): One dexterity adds 0.05% physical critical rate, 0.05% evasion, and 1.00 physical critical damage
 * Constitution (Max: 593): One constitution adds 25.00 health and 1.00 critical defense
 * Intelligence (Max: 1997): One intelligence adds 1.20 magic attack
 * Willpower    (Max: 685): One wisdom adds 0.05% magical critical rate, 30.00 mana, and 1.50 magic critical damage

Attributes

 * Strength     (Max: 762): One strength adds 1.00 Physical Attack
 * Dexterity    (Max: 656): One dexterity adds 0.05% physical critical rate, 0.05% evasion, and 1.00 physical critical damage
 * Constitution (Max: 592): One constitution adds 25.00 health and 1.00 critical defense
 * Intelligence (Max: 2400): One intelligence adds 1.50 magic attack
 * Willpower    (Max: 623): One wisdom adds 0.05% magical critical rate, 37.00 mana, and 1.50 magic critical damage

Attribute

 * Strength     (Max: 769): One Strength adds 1.00 physical attack
 * Dexterity     (Max: 664): One Dexterity adds 0.05% physical critical rate, 0.05% evasion, and 1.00 physical critical damage
 * Constitution (Max: 630): One Constitution adds adds 25.00 health and 2.00 critical defense
 * Intelligence (Max: 2439): One Intelligence adds 1.50 magic attack
 * Willpower    (Max: 635): One Willpower adds 0.05% magical critical rate, 37.00 mana, and 1.50 magic critical damage

Character Info

 * DPS(Physical Attack/Magic Attack): This attribute indicates how much damage you deal to enemies
 * Accuracy: (no description)
 * Physical Critical Rate(Max: 85.00%): Chance of your physical attack becoming a critical hit
 * Physical Critical Damage: Bonus damage on critical hits from physical attacks.
 * Magical Critical Rate(Max: 95.00%): Chance of your magic attack becoming a critical hit.
 * Magical Critical Damage: Bonus damage on critical hits from magic attacks.
 * Attack Speed: (no description)
 * Physical Defense(Physical Damage Reduction): This attribute indicates how much protection you have from physical attacks
 * Magic Defense(Magic Damage Reduction): This attribute indicates how much protection you have from magic damage
 * Evasion(Effective Evasion Rate)(Max: 20.00% + Bonus Evasion rate: This Value is increased by skill and effects. It stacks with your Effective Evasion Rate) : This value is influenced by Evasion and Dexterity rates
 * Critical Damage Defense: Reduces damage received from critical hits.
 * Weapon Block Chance: (no description)(affected by Dexterity)
 * Shield Block Chance: (no description) (affected by Wisdom)

Details

 * Health: (no description)
 * Mana: (no description)
 * Stamina(Assassin): (no description)
 * Rage(Berserker): (no description)
 * Chaos(Ranger): (no description)
 * Taming Points:Taming new familiars costs taming points. You can refill your taming points by leveling up or using certain items. Taming points reset daily at 12:00 AM UTC.

Secondary

 * Move Speed(Max: 9.50): Your character's move speed
 * Cast Time(Max: -99.0%): Reduces casting,tempering, and crafting times
 * Cooldown(Max: -50.0%): Reduces skill cooldown time
 * Critical Penetration(Max: 50.0%): The percentage amount you penetrate through your target's critical defense
 * Critical Defense(Max: 50.0%): The percentage amount of incoming damage reduced when an enemy critically hits you
 * Health Absorption Chance(Max: 15.0%): The percentage chance of activating health absorption when you attack an enemy
 * Health Absorption Amount(Max: 3.0%): The percentage amount of health absorbed, based on your damage

PVP

 * PVP Attack Rate: Increases damage against players
 * PvP Defense(Max 80%): Reduces damage taken from players
 * PvP Resistance(Max: 90%): Resists negative effects from players

Proficiency

 * Gathering(Stage 4 current max): Gathering ability increases automatically as your proficiency increases