Hastan Training Ground

Description
Hidden between the ruins, Hastan Training Ground has an unique history. Since its discovery decades ago, this so-called gold mine has been contested territory, hosting some of the fiercest competitors our world has ever seen. If you've cleared Ellora's Spire, then it's time to train harder. You'll find these enemies to be a challenge even for your considerable skill set. You'd be hard pressed to find a better way to train than this.

Requirements
In order to enter the training grounds your character needs to


 * be level 60 and above
 * reach and clear the 35th floor of Ellora's Spire

Your mission
Challenge the God of Ruin's forces and train against the strongest enemies yet. As you venture deep into the underground and unravel new chapters you’ll be facing various missions such as defeating ruthless enemies, escorting, assisting NPCs and rescuing. Return daily to prepare yourself for the God of Ruin's wrath.

Guidelines
Hastan Training Ground is a solo dungeon with a time limit that is especially designed to sharpen your combat skills. Located in Akrat Plains near Hastan Village, it consists of 10 chapters, each of them presenting a more difficult challenge than the one before. The first few encounters will have a simple way out, but further you'll be dealing with traps, floods, barriers and other impediments meant to make your battle with the bosses much harder. When the final boss in the last room is killed, the dungeon ends and you will receive a score based on the monsters killed and your remaining time (each minute left gives approximately 5400 points). In case of running out of time or failing in a boss encounter, you will only receive points for the monsters killed. The time limit is 15 minutes and it starts as soon as the first enemy is activated by moving towards it. The training grounds can be accessed only once a day and the entry cannot be reset with elluns.

Schedule
Because the Spire rankings are being tabulated between 3:00 and 5:00 UTC the dungeon will not be accessible during those hours.

Quest
Near the entrance of the Hastan Training Grounds you will find Blackmun who hands you an optional daily quest Go Beyond that can be completed by entering the dungeon.

Debuff
The dark aura surrounding this place is overwhelming. Being inside this dungeon weakens you with a permanent debuff based on your class. Assassin = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 50%.

Cooldown increased by 10.00%.

Backstab Rate decreased by 30%.

Health increased by 150.00%.

Overall Attack increased by 10%.

Berserker = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 40%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Guardian = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 40%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Overall Attack increased by 30%.

Magician = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 40%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Priest = Physical Resistance decresed by 20%.

Magic Resistance decresed by 20%.

Overall Critical Rate decreased by 30%.

Health Regen decreased by 80.00%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Overall Attack increased by 160%.

Base Mana Regen increased by 500%.

Ranger = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 40%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Trickster = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 30%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Overall Attack increased by 150%.

Base Mana Regen increased by 300%.

Wizard = Physical Resistance decreased by 20%.

Magic Resistance decreased by 20%.

Overall Critical Rate decreased by 40%.

Cooldown increased by 10.00%.

Evasion decreased by 10%.

Chapters
Each chapter brings a new room with a key enemy boss that needs to be defeated in order for the doors to the next chapter to open. After eliminating the main monster in the room the first set of doors will open automatically, you can look for the golden arrows on the ground that indicate the direction you need to follow. The second set of doors will open as you get closer. Once the stone gates have closed, it cannot be opened again, so watch your step! However, if the sight of your next opponent made you back away and you end up stuck in between the two closed doors, a transit shrine will appear to help you advance to the next room.

Ch1 = Name: The Two Doors

Description: Help a stranger to recover his memories. As a reward for saving him, he will offer you his most prized possesion, a treasure chest, and open the doors to the next challenge before you.

Strategy: At first you'll encounter The Nameless One which needs to be lowered to regain some of the lost reminiscences. The most efficient way to fight him would be at close range in order to avoid his Ignition skill which will create a flaming circle that knocks you down. Up next, because he cannot control his body, the Fallen Warlock will summon Eye of the Storm, you can use area of effect abilities to damage both the boss and the tornado before it becomes a bigger threat.

Monsters Ch2 = Name: Gateway to Inferno

Description: Assist the Weakest Zombie and help him get back to Ellora's Spire by defeating the true enemy in this room, the Drunken King Bodil.

Strategy: To get the Drunken King's attention you will have to first eliminate all the Resistant Zombies. Be ready to block his Earthquake skill or keep a 25m distance to avoid getting knocked up.

Monsters Ch3 = Name: The Frog and the Well

Description: This room is flooded in poisoned water that deals damage as soon as you step inside. Because of the nature of this particular chapter, using ground target skills when standing in the water may be difficult. For the same reason you'll want to use a flying pet that unlike the ground ones will not be dismissed.

Strategy: Avoid getting hit by Poison Shot, this will apply a debuff that decreases your overall attack, defense and overall critical rate while also dealing 2.00% damage to health every second for 5 seconds. Standing in his blue circle will activate Blockade, significantly reducing your movement speed by 40%. When the frog's health bar is lowered down to 60% he will start teleporting to the corners of the room so if you are not sure of the timing only use AoE or long cast time skills right after he changed locations to avoid wasting them. Croak? Croak!

Monsters Ch4 = Name: A Honeyed Champion

Description: Disrupt the champion from eating his honey!

Strategy: Avoid standing still for the duration of Ground Explosion.

Monsters Ch5 = Name: Déjà Vu

Description: A dark energy envelops this room. Haven't you experienced this before? Monsters from the previous chapters are being summoned through the portal.

Strategy: After defeating the actual 4 bosses, Akakened Taisha will appear which should be killed for more points.

Monsters Ch6 = Name: The Blade of the Braghin

Description: This is Braghins's territory, you are not welcomed here!

Strategy: It is advised to use an immunity skill at the start of your fight with the Blademaster to resist getting knocked up and to dodge his bat attack. If you're having difficulties with the summoned Braghin Blade, lure him in one of the traps on the ground.

Monsters Ch7 = Name: Friends on the Road

Description: A very busy street full of friends.

Strategy: Cross the road to where the main monster is without getting noticed by the little friends. Once you made it there, don't follow the boss as he flies across the room, utilise the time to buff using pets and wait for him to come back.

Monsters Ch8 = Name: Sunset's Edge

Description: A wilderness habitat, perfectly suited for a rough around the edges adversary.

Strategy: Get away from the cone area where Crossbow Shot hits by moving to the side and take cover beside the spiky barriers when Scatter Dagger calls for it. Also you might want to save your immunity for his combo that drags you with Call of a Wild Soul and stopms with Death Sentence.

Monsters Ch9 = Name: An Eternal Sunshine

Description: Rescue Chapley Singer from jealous Iren and defeat her together! Thanks to you she can return back to Hakain's Crossing.

Strategy: Even if Iren is casting a spell, her puppets will not let you save the singer, so eliminate them or use an immunity skill to ensure you'll not be intrerrupted while waking her up. After that, the only thing you should worry about is Iren's Cold Fear and Ice Pillar.

Monsters Ch10 = Name: Déjà Vu Revisited

Description: A dark energy envelops this room. Monsters that went out of their way to fight you outside their usual domain are being summoned through the portal.

Strategy: Pay attention to the final boss, Shikra Dune, his Death Whisper skill consumes your health and resources bar while Inner Fear will push you down. While he is the most deadly enemy in the room, make sure to kill him last, otherwise you'll miss out on points.

Monsters

Rewards
In terms of rewards Hastan Training Groung offers a variety of possible drops ranging from crafting materials to food buffs and a lot of other exclusive items. Each defeated main monster of every chapter will give you recompenses in form of a chest or a pouch. Going back to train daily doesn't sound bad at all! A constantly updated loot list can be consulted here. One of the common items that you will see a lot is Rabbini Gold Pouch, make sure to check Sigran's shop to find out what you can get in exchange for those coins.

Aside from the direct rewards of this dungeon you can, depending on your score, be eligible to receive weekly and monthly ranking rewards which are part of the Ellora's Spire Ranking system.